Khelv Mini-Games Explained: Wheel, Limbo, Hilo & Dice

Mini-games settle instantly, which makes them fun and risky. Here is how each one works.
Wheel of Fortune
You bet on a segment colour or multiplier; the wheel spins and pays on where it stops. Bigger multipliers have fewer segments.
Limbo
Choose a target, say 2.00x. A random multiplier is generated; if it is at or above your target, you win stake × target.
Hilo
A card is shown. Guess whether the next is higher or lower. You can cash out after each correct guess.
Dice
Pick a number and “over” or “under”. The closer to 50/50, the smaller the payout.
Keep Mini-Games in Check
- Fixed number of rounds
- Flat stakes
- No “one more” after a loss
Mini-Games at a Glance
| Game | Speed | Decision |
|---|---|---|
| Wheel of Fortune | Seconds | Pick a segment |
| Limbo | Instant | Pick a target |
| Hilo | Per card | Higher or lower |
| Dice | Instant | Over or under |
Why Mini-Games Need Limits
Instant results mean dozens of rounds per minute if you let them. Set a round count before you start and stop when you reach it.
Payout vs Probability
In Limbo and Dice, higher targets pay more but hit less often. A 2x target hits roughly half the time (minus the house edge); a 10x target roughly one time in ten.
